Bring Real Cities into Unreal Instantly
Import real-world city data directly into Unreal Engine for simulation, visualization, and game development. No setup. No GIS. Just drop in your location and build.
Generate full city context in seconds, not hours of manual modeling.
For developers, architects, and real-time creators.
Quick City Presets
London, New York, Paris, Tokyo, Sydney, Dubai, Chicago, Amsterdam, Singapore
Or search any address or place worldwide.
Buildings
Procedural 3D buildings from OSM data
Roads & Paths
Full road network with widths
Parks & Greenspace
Parks, forests, and open space
Water Features
Rivers, lakes, and coastlines
Terrain
Ground plane with accurate extents
One-click load
24,000+ actors spawned in seconds
Bounding box
Precise lat/lon area selection
UE Units / Meters
Configurable scale for your project
Get it on Fab
Download directly from the Fab marketplace — Epic's official plugin store.
What you get
- ✓ Fetch OSM data for any city worldwide
- ✓ Buildings, roads, terrain, parks, water all spawned as UE actors
- ✓ Quick presets for 9 major cities
- ✓ Search by address, bounding box, or center + radius
- ✓ Configurable road width, building height, and UE scale
- ✓ Clear actors from level with one click
Plugin Documentation
Plugin Documentation
Installation, UI reference, FAQ
Available now for Revit
Want OSM city data in Revit today? The Geopogo Revit plugin is free to download and also exports GLB files to Unreal Engine.
What it loads in seconds
24,000+ Actors spawned
Buildings, roads, parks, water
8,100+ Road segments
With configurable widths
9 cities
Quick presets
- any address worldwide