Bring Real Cities into Unreal Instantly

Import real-world city data directly into Unreal Engine for simulation, visualization, and game development. No setup. No GIS. Just drop in your location and build.

Generate full city context in seconds, not hours of manual modeling.

For developers, architects, and real-time creators.

Quick City Presets

London, New York, Paris, Tokyo, Sydney, Dubai, Chicago, Amsterdam, Singapore

Or search any address or place worldwide.

Buildings

Procedural 3D buildings from OSM data

Roads & Paths

Full road network with widths

Parks & Greenspace

Parks, forests, and open space

Water Features

Rivers, lakes, and coastlines

Terrain

Ground plane with accurate extents

One-click load

24,000+ actors spawned in seconds

Bounding box

Precise lat/lon area selection

UE Units / Meters

Configurable scale for your project

Get it on Fab

Download directly from the Fab marketplace — Epic's official plugin store.

Download on Fab

What you get

  • ✓ Fetch OSM data for any city worldwide
  • ✓ Buildings, roads, terrain, parks, water all spawned as UE actors
  • ✓ Quick presets for 9 major cities
  • ✓ Search by address, bounding box, or center + radius
  • ✓ Configurable road width, building height, and UE scale
  • ✓ Clear actors from level with one click

Plugin Documentation

Plugin Documentation
Installation, UI reference, FAQ

Available now for Revit

Want OSM city data in Revit today? The Geopogo Revit plugin is free to download and also exports GLB files to Unreal Engine.

What it loads in seconds

24,000+ Actors spawned
Buildings, roads, parks, water

8,100+ Road segments
With configurable widths

9 cities
Quick presets

  • any address worldwide